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JAMES HASKELL

Hi guys,
I decided to rework James Haskell for my portfolio. New displacement map using Texturing XYZ, new eye geometry and textures, as well as tweaking of the skin textures and overall skin and hair shading. Rendered in ACES colour space and composited in Nuke.
Scanned data project in collaboration with Sample and Hold and Dink.
This is also the first instalment in my digital human series, where I will be rendering all the characters I create throughout my career with a similar light setup and have a series of portraits.
Lighting inspired by: http://danielboschung.com
T-shirt was a purchase from TurboSquid some time ago, just imported it into the scene for the purposes of this render.
Thanks for looking!
Instagram: https://www.instagram.com/sefkiibrahim

Wireframe/Lighting and Beauty  Pass

Wireframe/Lighting and Beauty Pass